A downloadable game

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This is a 2d Circuit building game


- The games theme is based slightly off a more lower effort - old windows style, this is also because I am not an artist, I used code for the rendering of my sprites.

-The game can create many complex circuitry systems, one being displayed in the games thumbnail is a Flappy bird Game, its slow because it was thrown together however the ram featured is also placeable inside the game


WHAT EVERYTHING DOES -

Wire - Wires carry power with a limit of 10, any connections beyond ten wires, doesnt work.


Layered Wire - Layered wire lay on the outside of blocks, this is useful for saving space because it doesn't take up an entire square but instead lays on an already existing block 


Lever - When interacted with by the - F - key the lever toggles on outputting power


Button - When interacted with by the - F - key the button turns on for a temporary amount of time, this time is toggleable with the - E - key 


Keybind - This outputs power when a certain keybind is clicked, it has 3 stages/modes which is Toggle/Hold/FastTrigger. Toggle turns on when off and off when on when selected key is clicked. Hold only powers while selected key is held down. FastTrigger only stays on for a select amount of time once key is clicked. They can be changed with the - E - key.


Repeater -  Repeaters boost power sources when it receives power, it has delay editable by the - E - key the delay works forwards and backwards, so if the delay is 1 it takes 1 second for it to power on and then a 1 second delay to power off.


Transmitter - When a transmitter receives a power source 5 or higher, it can output any power from 1-10. e.g. receives 6 input, outputs 10 power changeable with the - E -key

Observer - When anything changes on the side the eye is facing it will output a tick of power, paired with the transmitter and repeater allow for extend power.


LED - The Led glows when it receives power the LED color is changeable with the - E - key and its brightness is dependant on the input power.


Block - its simply a block, blocks can be powered, however, the side a block receives the power determines some of its output, wires can extract power from any side of the block but something like a piston can only receive power from the opposing side the wire is latched to. Blocks can have layered wire around them which is a more compact wiring.


Interlock - Interlocks are blocks that can stick to other blocks however it cannot attach to the front of regular pistons or the Degraded block.


Degraded - These are the same as the interlock block, however they do not attach to the interlock block.


Barrier - immovable blocks


Schrodinger's Block/Schrodinger - This block when powered doesn't output any power however observers can pick up when they're powered useful for certain wire builds.

Piston - Push stuff


Retract- Push & Pull stuff


Active Wire - Constantly have power, however can only attach to blocks and when the opposing side of the block has power, it turns off


Download

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Click download now to get access to the following files:

Wiregrid.exe 494 kB

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